Building Index
 

This archive of the databank describes buildings and just some of the effects they have on game-play within No Horizons. This taste of what is on offer within the game can show you some aspects of play that buildings have an impact on from cities to manufacturing to defence.

 
Buildings by Type
 -  Depot
 -  Infrastructure
 -  Infrastructure Connector
 -  Manufacturer
 -  Military
 -  Miscellaneous
 -  Producer/Refiner/Agriculture
 -  Research
 -  Transport
 -  Transport Connector

 
Buildings
 -  Armoury - Aquatic
 -  Bureau for Social & Cultural Suggestion
 -  Church
 -  Crafters' Hall
 -  Eyrie
 -  Factory
 -  Hall of War
 -  High Perch
 -  Landfill Dump
 -  Military Base-Biotechnology-Aquatic
 -  Military Base-Conventional-Aquatic
 -  Military Base-Psychic-Aquatic
 -  Nerve Relay
 -  Parliament
 -  Prospecting Camp
 -  Research Facility (Conventional)
 -  Skill Pool
 -  Spinerail
 -  Spinerail Station
 -  War Factory
 -  Zero Point Power Plant (Conventional)

 

site design by [voodoo]™

©2005-2007 ICNH Games. All Rights Reserved.