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Trade
Once players have managed to contact other Cultures in No Horizons they are able to create trade agreements. Once they have they are able to advertise resources, equipment and other things that they want to trade. They can engage other Cultures directly or advertise their wares on an open channel with other Cultures they have encountered. Through this channel players are able to sell resources they have in abundance or trade technologies their neighbours have not yet discovered. Customers will be able to offer counter-deals to you, and then the cut and thrust of the economy begins. Each player is only able to commence trade with Cultures that they have actually encountered, so there may be the ability to play the role of "middle man" to Cultures that are unable to contact each other.
Diplomacy
Diplomacy is a combination of in-game relations (how the population of your Culture view their neighbours) and out of game relations (who you can make friends with, despite what your Cultures believe). This has an interesting effect on the diplomatic game. While you may want to be close allies or trading partners with another Culture (perhaps you know the player who controls that Culture) if the two Culture cannot get along this may be difficult at best. There are lots of ways to change the opinions of your population (see Memes and Propaganda) but it cannot be done by simply ignoring the issue. Likewise, a Culture whose player you may not get along with (for whatever reason) may be constantly in the hearts and minds of the your contrary population - making any decision to go to war with them incredibly unpopular (this is a good time to investigate covert operations against them).
In all the diplomacy is vital in No Horizons. Players who are able to make friends or at least stay out of trouble will be much more able to dictate the way they want to play, rather than be dictated to. They will be able to avoid wars on many fronts and can pick and choose the best trade options or military alliances.
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